The American University in Cairo
CSCI 106 – Dr. Khalil
Assignment No. 1
 

By: Mohamed Gamal El Geish
Contents:
Ø
Introduction
Ø
Hardware:
·
Evolution of Hardware
·
Processors
·
Pentium 4
Ø
Software:
·
Evolution of software
·
Operating Systems
·
Windows XP
Ø
Communications:
·
Evolution of networks
·
LAN
·
WAN
·
Internet
Ø
Conclusion
Ø
References
Introduction:
Today, computers are everywhere,
doing every thing, all sorts of different tasks, helping people to write
letters act as game machine, controlling robots.
But how can a computer do all these
things? The answer is that it is a general-purpose electronic machine
controlled by a computer program. Computers store and process different
types of information and data, such as numbers, letters, pictures, and
sounds. The same computer can be used as a calculator, electronic game
machine, or word processor, just by selecting the right program. All
computers work like this in the present …but about the past??
In the 1940s, computers were
developed that worked in the same way as those we use today. However, the
history of the computer dates back long before then, starting with its
forerunner, the calculator was the abacus, which originated in Asia about
5.000 years ago, and it still used today in classrooms and stores in some
areas of the world. The computer pioneer is Charles Babbage (1791-1871) was
an English mathematician and inventor who first developed the idea of the
digital computer. And here our trip begins. Our trip program is Evolution of
Computer Technology.
Hardware:
The hardware is the physical parts
of a computer- its microchips, cables, screen, keyboard, mouse, and any
others that we can touch.
An important stage in the history
of computers was the development of hardware. The first machines were
electromechanical, using electromagnetic switches that were turned on and
off by electric currents. Complex circuits of switches could perform simple
sums.
Computers using vacuum tubes, such
as ENIAC (1), are often called first-generation computers. In
1947, the first prototype transistor was invented at the Bell Laboratories
in the United States. The transistor acts as an electronic switch, and once
it was perfected in the late 1950s, it quickly replaced the vacuum tube in
computers. In the late 1960s the integrated circuit enabled thousands of
transistors and electronic components to be built onto a tiny chip of
silicon or “Microchips”. This single microchip, can be held in the jaws of
an ant, contains thousands of components. Computers using (IC) are faster
and smaller, they are classed as third-generation computers. This technology
was applied on processors, the brain of the computer.
(1)
ENIAC: Electronic Numerical Integrator And Computer
Processors:
The main part of computer is its
Central Processing Unit (CPU), the processor is the computer’s brain. In a
personal computer, the CPU has a microprocessor. The CPU takes data from
memory or inputs, processes it in some way, and then sends it to memory or
outputs. A program, which is a list of instructions (also stored in memory),
tells the CPU what to do. The processor is made up of two parts. The
arithmetic unit carries out calculations and other operations on data. The
control unit receives instruction from the program, collects data, tells the
arithmetic unit what to do with it, and stores data back in memory. The
processor also has some memory inside, where it stores results of
calculation temporarily.
Early computers used vacuum tubes,
or simply valves, because they control the flow of electricity. These
bulb-like components contained parts that had to glow red-hot to work. They
did the same job as modern transistors and diodes, but were thousands of
times larger
Nowadays a processor uses
electronic circuits called logic gates to do calculations and other jobs.
Each gate does a simple operation, but groups of gates connected together
can do more complex operations, such as adding.
Here
are symbols and truth table for a NOT gate
for example:
Pentium 4:
Wednesday,
4th September 2002: Intel Pentium 4 2.8GHz
Product:
Intel Pentium 4 2.8GHz,
Manufacturer:
Intel Corp,
Price:
$600
Specifications:
2.8GHz Pentium 4 processor, 533MHz FSB, 12Kb Level 1 cache, 512KB Level 2
cache, Socket 478 interface.. Apart from continuing forward with a
barrage of new CPU speed grades almost every month, they, in Intel, have
also been rolling out chipsets and working on a number of interesting
things. Just recently Intel announced the first ever 90 nanometer or 0.09
micron process while other companies are just now getting into the 0.13
micron process.
The 2.8GHz Pentium 4 processor is Intel's latest flagship desktop processor.
The latest speed grade in the Northwood family retains the 533MHz front side
bus, which we first saw on the 2.4GHz and 2.53GHz Pentium 4 processors. The
2.8GHz Pentium 4 is likewise a 0.13 micron part and like the entire Pentium
4 Northwood family, it comes with 12KB of Level 1 cache and 512KB of Level 2
cache. The 2.8GHz Pentium 4 remains on the Socket 478 interface and should
be compatible with all 533MHz front side bus motherboards.
To test the latest Pentium 4 processor properly, we used the fast and stable
Asus P4B533-E motherboard coupled with 256MB of PC2100 DDR SDRAM, Seagate
7,200rpm EIDE hard disk and MSI GeForce 4 Ti 4400 graphics card running
Windows 98SE. As this is the first CPU test in which we used this graphics
card, we retested the 2.53GHz Pentium 4 so the results between the two
processors can be easily compared.
The 2.8GHz clock frequency ensures that the latest chip from Intel blows
away everything else we had previously encountered. If combined with the
right hardware, the 2.8GHz Pentium 4 would make for a seriously fast and
versatile system.
During our tests, the 2.8GHz set new records in all our single CPU
benchmarks. The most tangible difference was with our intensive 3DStudio Max
benchmark where the 2.8GHz Pentium 4 took a record breaking 44 minutes and
33 seconds to complete the entire render, a score that was seven minutes and
26 seconds faster than a 2.53GHz Pentium 4.
Other graphics intensive benchmarks such as Cinema 4D also showed
significant benefits, with scores rising from between ten and thirteen
percent. Video encoding, a typically strong application type for
Pentium 4 processors, was unsurprisingly fast, with the fastest completion
of our TMPGEnc benchmark ever in 135 seconds, some 14 seconds faster than
the 2.53GHz. Gamers will also find the 2.8GHz Pentium 4 incredibly fast, as
shown by the score of 10,965 in 3DMark 2001SE, the 2.53GHz scored 10,540 by
way of comparison.
The 2.8GHz Pentium 4 processor is right now the fastest desktop processor on
earth.
Software:
Software is
the abstract part of a computer, the things that we can’t touch but we can
feel its effect. It manages the computer and tells it what to do.
There are
system software and application software. The most powerful company in this
field is “Microsoft“.
Microsoft man,
Bill Gates (1955 - ) is the man who founded Microsoft, the company that
possesses the operating system MS-DOS and Windows. These programs are
now used on almost every PC in the world. Gates left college early to start
Microsoft with a friend, and became a billionaire in 1986 when the company
was floated on the market stock.
Operating systems:
The function
of system software is to tell the computer how to do routine jobs, such as
looking to see what keys have been pressed on keyboard, or which way the
mouse is moving, or getting data from the hard disk drive. Today the
majority of PCs use Microsoft Windows as system software.
Some system
software is stored in the computer’s read-only memory (ROM) for instant use.
The most
famous operating systems are:
DOS – Windows
– UNIX - OS/2 – VMS - LYNX.
And the latest
versions are: Windows XP and Mac OS 9.
Windows XP:
At last
Windows XP or “experience”, after Windows 3.x, 95, 98, 98 SE, NT x, 2000, Me
…etc.
But what are
the differences? Why it’s called XP? Numbers can say the answer to these
questions.
Start-up and
shutdown time:
Windows version |
Start-up |
Shutdown |
P
II / 550 MHz |
|
|
NT 4.0 (NTFS) |
1:22 |
0:26 |
2000 (NTFS) |
1:27 |
0:08 |
98 SE (FAT32) |
1:07 |
0:07 |
Me (FAT32) |
0:59 (The Best) |
0:04 (The Best) |
XP Home (NTFS) |
1:06 |
0:09 |
XP Pro. (NTFS) |
1:08 |
0:08 |
P
III / 1 GHz |
|
|
NT 4.0 (NTFS) |
0:58 |
0:24 |
2000 (NTFS) |
0:48 |
0:09 |
98 SE (FAT32) |
1:12 |
0:05 (The Best) |
Me (FAT32) |
0:44 |
0:07 |
XP Home (NTFS) |
0:35 (The Best) |
0:13 |
XP Pro. (NTFS) |
0:36 |
0:10 |
The best
records are shown in bold.
Application
load time:
Windows version |
MS-Word |
MS-Excel |
Photoshop |
Netscape |
P
II / 233 MHz |
|
|
|
|
NT 4.0 (NTFS) |
3.4 |
1.9 |
30.4 |
20.7 |
2000 (NTFS) |
2.5 |
1.1 |
29.1 |
22.3 |
98 SE (FAT32) |
4.1 |
2.0 |
41.0 |
22.0 |
Me (FAT32) |
4.5 |
2.0 |
41.8 |
22.0 |
XP Home (NTFS) |
2.8 |
1.7 |
34.9 |
14.9 |
XP Pro. (NTFS) |
2.2 |
1.8 |
37.5 |
18.0 |
P
III / 866 MHz |
|
|
|
|
NT 4.0 (NTFS) |
2.0 |
1.2 |
12.3 |
7.6 |
2000 (NTFS) |
1.0 |
0.5 |
8.1 |
6.2 |
98 SE (FAT32) |
1.3 |
0.7 |
13.0 |
6.8 |
Me (FAT32) |
1.3 |
0.6 |
13.0 |
5.8 |
XP Home (NTFS) |
1.0 |
0.6 |
11.0 |
6.6 |
XP Pro. (NTFS) |
1.3 |
0.8 |
9.8 |
4.6 |
i-Bench 2.0:
Load HTML pages:
Windows version |
P II /550 |
PIII
/866 |
PIII
1GHz |
Athlon 1.4 |
NT 4.0 (NTFS) |
1:25 |
0:48 |
0:43 |
-:-- |
2000 (NTFS) |
1:12 |
0:42 |
0:36 |
0:31 |
98 SE (FAT32) |
1:12 |
0:40 |
0:36 |
-:-- |
Me (FAT32) |
1:10 |
0:42 |
0:36 |
0:31 |
XP Home (NTFS) |
1:09 |
0:46 |
0:39 |
0:27 |
XP Pro. (NTFS) |
1:12 |
0:41 |
0:39 |
0:27 |
Time form is
(m:ss), and (-:--) means that’s Not applicable.
After all,
that’s the evolution of Windows as OSs.
Communications:
Network: A
continuing connection between two or more computers that facilitates sharing
files and resources. Computer Networks are of two types:
a. Local Area
Network (LAN): A small- to moderate-size network in which communications are
usually confined to a relatively small area, such as a single building or
campus. Where the computers are usually connected one to another with some
sort of cable.
b. Wide Area
Network (WAN): Usually a moderate to large network in which communications
are conducted over the telephone lines using modems.
LAN:
The simplest
form for Local Area Network (LAN) is that: two computers are to be connected
one to another by means of a given cable. But, let's suppose that there is a
third person who desires to get connected to these two previous computers.
In this case, each computer should have its own network address to
facilitate being accessible as for the other computers. It suffices, if we
give each computer a network address using a connecting card. The connecting
card is one of the Hardware components of the computer. In the LAN, each
computer gets connected to the network through a cable connecting the
network itself to the connecting card found on the computer. In order for
data to transfer from one computer to another that is connected to the
network, there should be a network program coordinating transferring data
through the network and laying down a special protocol for communicating
among the different computers connected to the network. Networks permit
computer users to share using expensive units of Hardware. For instance,
providing each computer with a laser printer will represent a financial
burden on the office, but through a simple LAN, all computers can have
access to the common laser printer. Local Area Networks also permit users to
share Software, chat, send mails and transfer files from one PC to another.
Big offices or buildings can be provided with more than a single Local Area
Network. In addition, two Local Area Networks can get connected through a
bridge and several Local Area Networks can get connected through a
distributor as well.
WAN:
Some gigantic
companies have offices in several cities or regions (in the same country).
In case there is a Local Area Network for each office, the company can
connect all these Local Area Networks together forming a Wide Area Network.
This type of networks permits transferring data from one city or region to
another. In order for a number of Local Area Networks to get connected and
thus forming a single Wide Area Network, each local network should get
connected to the nearest entry. All entries must get connected one to
another as well. The entry is a computer designed for administrating data
from and to the networks connected thereof according to a given protocol.
The entry gives each network a distinguished address to be responsible for
sending and receiving data there from. And the server: This represents any
computer connected to the network and which is designed for carrying out a
certain service for all the other computers connected thereto. For instance,
if a computer is designed for printing documents, it is to be viewed as the
Printing Server for this network. Also, another computer may be designed for
communicating with other networks and in this case it will to be viewed as
the Communication Server.
Internet:
The Internet
is the widest group of cooperating networks using TCP/IP Protocol in their
communications. This TCP/IP Protocol is the short form for: Transmission
Control Protocol/Internet Protocol. Each of these networks has an address
distinguishing it from the rest called DNS, which is the short form for
DOMAIN NAME SERVER. The network address consists of four numbers separated
with a dot. Each network has a distinguished address and it has a
distinguished name as well. For instance, the network whose name is:
WWW.Hotmail.COM has the following address: 207.82.250.251. History: The
Internet started with a small group of institutions and universities working
on military researches and which were located in distant places. One day,
they felt the need for exchanging the results of their researches across
computers. During the 1980s, the National Science Foundation established a
network connecting its five computer centers together. This private network
called (NSFNET) represented the foundation stone of the USA Internet. With
the increasing demand for computing networks, universities and governmental
circles began to establish local cooperative entities of computing networks
that are connected to the NSFNET. These entities acted as a connecting means
between the tiny local institutions and the Internet. Students and staff of
these institutions benefited from the capabilities of the Internet in terms
of exchanging electronic messages and all other types of information. Along
with its ever-increasing ranging, the Internet attracts more and more people
in a manner that let it increase and grow faster and faster. While the
United States of America was ahead to develop its local and national
computing networks, other countries were starting to take the very same
steps. During the 1980s, networks of the different countries started to get
connected to each other.
Conclusion:
Every second
there is new technology developed, new invention created, new technique
applied.
Every day
there is new devices appear and they wouldn’t stop till the life itself has
stopped.
Every month
new products find their way to our life and computerize it.
Every season
an evolution of hardware and software happens, and we can’t search for the
newest, because if we did so we would search forever in vainly.
Every year
more countries get connected to the Internet aspiring for getting benefited
from its resources and contributions. Lately, the Internet turned into a
comprehensive universal academy of connected computing networks. The
Internet owes its continuity to the continuous cooperation among all the
connected networks. Each Local Area Network shoulders the costs of its own
computers. It pays charges for connecting them to the widest and nearest
network. Thus, these hierarchical cooperative relationships take us ahead to
the data and information fountainheads, for instance, the NSFNET in the
United States of America. The Internet is not the only computer network all
over the world. As there are also the world commercial networks such as:
CIS, CompuServe, MCI Mail and America On Line. These networks are owned by
private companies and are used just like the Internet by all people all over
the world.
The Internet
users still, even during the 1990s, regarded as among the pioneers who
explore these vast electronic terra incognitos, the matter which incites
beginners to begin to explore it. As there are treasures of useful
information and numerous opportunities to get acquainted to people who try
their best to settle in these new electronic lands. Where are we from all
this?
References:
1)
Books:
The Computer Age – Chris Oxlade –
Barron’s – year: 2000
2)
Magazines:
PC magazine Middle & Near East –
Volume 8. Numbers: 1, 3, 4, 5, 7, 8 – year: 2002
3)
CDs:
The Internet step by step – Version
2.0 - Khalifa for engineering and computers – year: 1999
4)
Websites:
www.intel.com
www.pcmag-mideast.com
www.ditnet.co.ae
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